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Posted by lifeless on Sun 7th Jun 23:04
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  1.                 # SkillRatioCap, from *XYZ*SaYnt
  2.                 #
  3.                 # dgh...we want to cap the ratio between the victimkill and killerskill.  For example, if the number 1 player
  4.                 # kills a newbie, he gets 1000/5000 * 5 * 1 = 1 points.  If gets killed by the newbie, he gets 5000/1000 * 5 *1
  5.                 # = -25 points.   Not exactly fair.  To fix this, I'm going to cap the ratio to 1/2 and 2/1.
  6.                 # these numbers are designed such that an excellent player will have to get about a 2:1 ratio against noobs to
  7.                 # hold steady in points.

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