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Posted by Anonymous on Wed 1st Oct 10:48
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  1. IMMEDIATE MAGIC
  2. [fluff omitted]
  3.         Level: 1st
  4.         Replaces: If you select this class feature, you do not gain a familiar.
  5.         Benefit: You gain a spell-like ability that reflects your chosen school of magic.  Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (minimum 1).  Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level.  The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier.  This is an extraordinary ability.
  6.         You can't activate this ability in response to an attack that you aren't aware of.  For instance, if an invisible rogue strikes at you, you can't activate urgent shield to gain a bonus to your AC against the attack.  All effects last until the start of your next turn unless otherwise noted.
  7.         To select this ability, you must also choose to specialize in a school of magic.  The spell-like ability gained depends on your speciality (see below).
  8. [Abjuration, Conjuration, Divination, and Enchantment benefits omitted]
  9.         Counterfire(evocation): When a visible enemy within 60 feet targets you with a ranged attack or spell, you can respond with a glowing arrow of force.  This requires a ranged touch attack to hit and deals 1d6 points of damage per three wizard levels.  Both attacks resolve simultaneously (neither can disrupt the other).
  10. [Illusion, Necromancy, and Transmutation benefits omitted]

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