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Posted by frymaster on Mon 23rd Apr 17:34
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  1. # hideFoodBar - sets whether to hide the hunger value from the player, number is the amount of drumsticks to show them, 0-20 to show the 10 bars
  2. # cancelRegen - whether to cancel the automatic regen from a full hunger bar
  3. # deathMessage - whether to show the custom death message saying how long on the server
  4. # playerListHealth - whether to show the health in the player list menu
  5. # transmitDamage - whether to show the damage taken in the chat
  6. # forceHardMode - whether to force difficulty 3 in the worlds specified, comma seperated list of worlds
  7. # removeRecipies - whether to remove the golden apple and glistering melon recipies
  8. # addRecipies - whether to add the new golden apple and glistering melon recipies
  9. # kickBan - whether to kick and ban a player on death, message is the message shown on kick
  10. # randomFirstSpawn:
  11. #  enabled: - whether the random spawn is enabled
  12. #  radius:  - radius in which to spawn the player
  13. #  circle: - whether the area spawned in is circular or square, circle uses polar coordinates and as such means more probablity of spawning near the center but still spawns at the edges. Square is an even spread over a square of length $
  14. #  minradius: - minimum distance from spawn to spawn
  15. #  center:
  16. #   enabled: -whether to use a custom center for the spawn
  17. #   x:
  18. #   y: - coordinates for the custom center
  19. #   z:
  20. # boundaries:
  21. #  ticker: 1 - how often in seconds to check positions
  22. #  worlds:
  23. #   WORLDNAMEHERE: - name of the world to place borders on
  24. #    enabled: true -whether its enabled or not
  25. #    radius: 800 - the distance from the centre point players can travel freely
  26. #    circle: true - the shape, uses same as randomFirstSpawn rules
  27. #    center:
  28. #     overrideCenter: false - set to true if you dont want the center to be the world spawn point
  29. #     x: 0 - coordinates to use if overrideCenter is true
  30. #     z: 0
  31. #   NEXTWORLDNAMEHERE:
  32. #   ...e.t.c....
  33. # ticker:
  34. #  delayOnRespawn: 500 - the milliseconds delay after respawn that the playerlist and food bar are updated for the player
  35. #  delayOnJoin: 500 - the milliseconds delay after join that the playerlist and food bar are updated for the player
  36. #  initDelay: 20 - the initial delay after plugin start before the ticker starts, in ticks
  37. #  period: 20 - the period between updates in ticks
  38. # portals:
  39. #  creationRadius: 14 - the radius in which to place a new portal if one isnt found, default 14
  40. #  searchRadius: 128 - the radius to search for another portal, default 128
  41. # initialItems: - items to give new players
  42. #  enabled: true - whether this is enabled
  43. #  itemIDs: 278-1,35-3&4,5-3 - the items to give in the format ITEMID-AMOUNT&DAMAGE or ITEMID-AMOUNT if no damage value needed

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