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Posted by Anonymous on Sun 15th Apr 15:58
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
  5. #  To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
  6. # To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), set value to vlowres
  7. #   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
  8. # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), set value to lowres
  9. #   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
  10. # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), set value to hires
  11. #   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
  12. deftemplatesuffix: vlowres
  13.  
  14. components:
  15.   - class: org.dynmap.ClientConfigurationComponent
  16.  
  17.   - class: org.dynmap.InternalClientUpdateComponent
  18.     sendhealth: true
  19.     sendposition: true
  20.     allowwebchat: true
  21.     webchat-interval: 5
  22.     hidewebchatip: false
  23.     trustclientname: false
  24.     includehiddenplayers: false
  25.     # (optional) if true, player login IDs will be used for web chat when their IPs match
  26.     use-player-login-ip: true
  27.     # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  28.     require-player-login-ip: false
  29.     # (optional) block player login IDs that are banned from chatting
  30.     block-banned-player-chat: true
  31.     # Require login for web-to-server chat (requires login-enabled: true)
  32.     webchat-requires-login: false
  33.     # If set to true, users must have dynmap.webchat permission in order to chat
  34.     webchat-permissions: false
  35.     # Limit length of single chat messages
  36.     chatlengthlimit: 256
  37.   #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  38.   #  hideifshadow: 4
  39.   #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  40.   #  hideifundercover: 14
  41.   #  # (Optional) if true, players that are crouching/sneaking will be hidden
  42.   #  hideifsneaking: false
  43.   #- class: org.dynmap.JsonFileClientUpdateComponent
  44.   #  writeinterval: 1
  45.   #  sendhealth: true
  46.   #  sendposition: true
  47.   #  allowwebchat: false
  48.   #  webchat-interval: 5
  49.   #  hidewebchatip: false
  50.   #  includehiddenplayers: false
  51.   #  use-player-login-ip: false
  52.   #  require-player-login-ip: false
  53.   #  block-banned-player-chat: true
  54.   #  hideifshadow: 0
  55.   #  hideifundercover: 0
  56.   #  hideifsneaking: false
  57.   #  # Require login for web-to-server chat (requires login-enabled: true)
  58.   #  webchat-requires-login: false
  59.   #  # If set to true, users must have dynmap.webchat permission in order to chat
  60.   #  webchat-permissions: false
  61.   #  # Limit length of single chat messages
  62.   #  chatlengthlimit: 256
  63.    
  64.   - class: org.dynmap.SimpleWebChatComponent
  65.     allowchat: true
  66.     # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
  67.     allowurlname: false
  68.  
  69.   # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  70.   - class: org.dynmap.MarkersComponent
  71.     type: markers
  72.     showlabel: false
  73.     enablesigns: false
  74.     # (optional) add spawn point markers to standard marker layer
  75.     showspawn: true
  76.     spawnicon: world
  77.     spawnlabel: "Spawn"
  78.     # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  79.     showofflineplayers: false
  80.     offlinelabel: "Offline"
  81.     offlineicon: offlineuser
  82.     offlinehidebydefault: true
  83.     offlineminzoom: 0
  84.     maxofflinetime: 30
  85.     # (optional) layer for showing player's spawn beds
  86.     showspawnbeds: false
  87.     spawnbedlabel: "Spawn Beds"
  88.     spawnbedicon: bed
  89.     spawnbedhidebydefault: true
  90.     spawnbedminzoom: 0
  91.     spawnbedformat: "%name%'s bed"
  92.    
  93.   - class: org.dynmap.ClientComponent
  94.     type: chat
  95.     allowurlname: false
  96.   - class: org.dynmap.ClientComponent
  97.     type: chatballoon
  98.     focuschatballoons: false
  99.   - class: org.dynmap.ClientComponent
  100.     type: chatbox
  101.     showplayerfaces: true
  102.     messagettl: 5
  103.     # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  104.     #scrollback: 100
  105.     # Optiona; set maximum number of lines visible for chatbox
  106.     #visiblelines: 10
  107.     # Optional: send push button
  108.     sendbutton: false
  109.   - class: org.dynmap.ClientComponent
  110.     type: playermarkers
  111.     showplayerfaces: true
  112.     showplayerhealth: true
  113.     # If true, show player body too (only valid if showplayerfaces=true
  114.     showplayerbody: false
  115.     # Option to make player faces small - don't use with showplayerhealth
  116.     smallplayerfaces: false
  117.     # Optional - make player faces layer hidden by default
  118.     hidebydefault: false
  119.     # Optional - ordering priority in layer menu (low goes before high - default is 0)
  120.     layerprio: 0
  121.     # Optional - label for player marker layer (default is 'Players')
  122.     label: "Players"
  123.    
  124.   #- class: org.dynmap.ClientComponent
  125.   #  type: digitalclock
  126.   - class: org.dynmap.ClientComponent
  127.     type: link
  128.    
  129.   - class: org.dynmap.ClientComponent
  130.     type: timeofdayclock
  131.     showdigitalclock: true
  132.     #showweather: true
  133.   # Mouse pointer world coordinate display
  134.   - class: org.dynmap.ClientComponent
  135.     type: coord
  136.     label: "Location"
  137.     hidey: false
  138.     show-mcr: false
  139.    
  140.   #- class: org.dynmap.ClientComponent
  141.   #  type: logo
  142.   #  text: "Dynmap"
  143.   #  #logourl: "images/block_surface.png"
  144.   #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  145.  
  146.   #- class: org.dynmap.ClientComponent
  147.   #  type: inactive
  148.   #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  149.   #  redirecturl: inactive.html
  150.   #  #showmessage: 'You were inactive for too long.'
  151.  
  152.   #- class: org.dynmap.TestComponent
  153.   #  stuff: "This is some configuration-value"
  154.  
  155. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  156. display-whitelist: false
  157.  
  158. # How often a tile gets rendered (in seconds).
  159. renderinterval: 1
  160.  
  161. # How many tiles on update queue before accelerate render interval
  162. renderacceleratethreshold: 60
  163.  
  164. # How often to render tiles when backlog is above renderacceleratethreshold
  165. renderaccelerateinterval: 0.2
  166.  
  167. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  168. tiles-rendered-at-once: 2
  169.  
  170. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  171. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  172. # in more competition for CPU resources with other processes
  173. usenormalthreadpriority: true
  174.  
  175. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  176. saverestorepending: true
  177.  
  178. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  179. zoomoutperiod: 30
  180.  
  181. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  182. enabletilehash: true
  183.  
  184. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  185. #hideores: true
  186.  
  187. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  188. #better-grass: true
  189.  
  190. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  191. smooth-lighting: false
  192.  
  193. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
  194. # Has no effect on maps with explicit format settings
  195. image-format: png
  196.  
  197. #  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  198. #  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  199. use-generated-textures: true
  200. correct-water-lighting: true
  201.  
  202. # Control loading of player faces (if set to false, skins are never fetched)
  203. #fetchskins: false
  204.  
  205. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  206. #refreshskins: false
  207.  
  208. # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
  209. #   default is 'newrose' (preserve pre-1.0 maps, rotate rose)
  210. #   'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
  211. compass-mode: newnorth
  212.  
  213. # Enable Industrial Craft 2 block rendering support (core, Advanced Machines, Charging Bench, Power Converters)
  214. #ic2-support: true
  215. #ic2-advancesmachines-support: true
  216. #ic2-chargingbench-support: true
  217. #ic2-powerconverters-support: true
  218.  
  219. # Enable BuildCraft block rendering support
  220. #buildcraft-support: true
  221.  
  222. # Enable RedPower2 block rendering support
  223. #redpower2-support: true
  224.  
  225. # Enable NetherOres block rendering support
  226. #netherores-support: true
  227.  
  228. # Enable RailCraft block rendering support
  229. #railcraft-support: true
  230.  
  231. # Enable Kaevator's Superslopes block rendering support
  232. #superslopes-support: true
  233.  
  234. # Enabled ComputerCraft block rendering support
  235. #computercraft-support: true
  236.  
  237. # Enabled LC Trees++ block rendering support
  238. #lctrees-support: true
  239.  
  240. render-triggers:
  241.   #- playermove
  242.   #- playerjoin
  243.   - blockplaced
  244.   - blockbreak
  245.   - leavesdecay
  246.   - blockburn
  247.   - chunkgenerated
  248.   - blockformed
  249.   - blockfaded
  250.   - blockspread
  251.   - pistonmoved
  252.   - explosion
  253.   #- blockfromto
  254.   #- blockphysics
  255.   - structuregrow
  256.   - blockgrow
  257.  
  258. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  259. #webpage-title: "My Awesome Server Map"
  260.  
  261. # The path where the tile-files are placed.
  262. tilespath: web/tiles
  263.  
  264. # The path where the web-files are located.
  265. webpath: web
  266.  
  267. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  268. webserver-bindaddress: 0.0.0.0
  269.  
  270. # The TCP-port the webserver will listen on.
  271. webserver-port: 8123
  272.  
  273. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  274. max-sessions: 30
  275.  
  276. # Disables Webserver portion of Dynmap (Advanced users only)
  277. disable-webserver: false
  278.  
  279. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  280. allow-symlinks: true
  281.  
  282. # Enable login support
  283. login-enabled: false
  284. # Require login to access website (requires login-enabled: true)
  285. login-required: false
  286.  
  287. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  288. timesliceinterval: 0.0
  289.  
  290. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  291. maxchunkspertick: 200
  292.  
  293. # Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
  294. progressloginterval: 100
  295.  
  296. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  297. #   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
  298. #  setting this to equal or exceed the number of physical cores on the system.
  299. #parallelrendercnt: 4
  300.  
  301. # Interval the browser should poll for updates.
  302. updaterate: 2000
  303.  
  304. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
  305. fullrenderplayerlimit: 0
  306.  
  307. showplayerfacesinmenu: true
  308.  
  309. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  310. grayplayerswhenhidden: true
  311.  
  312. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  313. #sidebaropened: true
  314.  
  315. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  316. #http-response-headers:
  317. #    Access-Control-Allow-Origin: "my-domain.com"
  318. #    X-Custom-Header-Of-Mine: "MyHeaderValue"
  319.  
  320. joinmessage: "%playername% joined"
  321. quitmessage: "%playername% quit"
  322. spammessage: "You may only chat once every %interval% seconds."
  323. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  324. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  325.  
  326. # Control whether layer control is presented on the UI (default is true)
  327. showlayercontrol: true
  328.  
  329. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  330. check-banned-ips: true
  331.  
  332. # Default selection when map page is loaded
  333. defaultzoom: 0
  334. defaultworld: world
  335. defaultmap: flat
  336. # (optional) Zoom level and map to switch to when following a player, if possible
  337. #followzoom: 3
  338. #followmap: surface
  339.  
  340. # Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
  341. cyrillic-support: false
  342.  
  343. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  344. persist-ids-by-ip: true
  345.  
  346. # Messages to customize
  347. msg:
  348.     maptypes: "Map Types"
  349.     players: "Players"
  350.     chatrequireslogin: "Chat Requires Login"
  351.     chatnotallowed: "You are not permitted to send chat messages"
  352.  
  353. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  354. # Set to false for a much quieter startup log
  355. verbose: false
  356.  
  357. # Enables debugging.
  358. #debuggers:
  359. #  - class: org.dynmap.debug.LogDebugger

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